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1. Why is there no armor compensation skill - in Skill Discussions [original thread]
Amarr don't need to compensate for anything.
- by Aluka 7th - at 2017.04.19 19:07:42
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2. What race Super to train? - in Skill Discussions [original thread]
As a step toward supercapital, you will need to train skills that also are used in carrier of same race and you need to gather some experience flying capital ships. So choose supercarrier of race that also has usefull carrier and fly carrier first.
- by Aluka 7th - at 2015.05.11 11:05:08
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3. Thermodynamics - in Skill Discussions [original thread]
You can overload for about 5-6% longer.
- by Aluka 7th - at 2015.03.31 06:01:20
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4. Skill for locking speed - in Skill Discussions [original thread]
Time needed to lock target has two parameters, sig. radius of target and scan resolution of your ship. Equation: T = (40000/X)/(asinh(Y)^2) Where: X = scan resolution of your ship Y = sig radius of the target T = the time to lock. If target runs...
- by Aluka 7th - at 2015.03.31 05:53:30
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5. Lost skill to pod death - in Skill Discussions [original thread]
Skill level is checked only when you deploy command center on planet so you can keep working with all planets- You will need it retrained if you destroy one site and want to put new one.
- by Aluka 7th - at 2014.07.25 13:12:00
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6. Discrepancy in Sensor Compensation skills - in Skill Discussions [original thread]
Visibility of your ship to combat probes is lower if you lower your signature (size) and increase sensor strength of your ship. When you get ratio of your ship signature (in m) divided by sensor strength lower then 1.08012498, you can't be found w...
- by Aluka 7th - at 2014.06.28 15:03:00
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7. Salvage Drone Skills - in Skill Discussions [original thread]
Sorry, only now I see your tread. First you have to know that all ships with salvagers are invincible :) Second is you can't salvage everything with salvage drones. Let me give you short math that I did to my alliance mates few years ago: **...
- by Aluka 7th - at 2013.12.06 19:44:00
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8. Faster Lock on target - in Skill Discussions [original thread]
Lysenko Alland wrote: James Amril-Kesh wrote: Aluka 7th wrote: T = (40000/X)/(asinh(Y)^2) I'm curious as to how the hell they came up with this formula. It looks like something they just pulled out of their ass one day, plotted, and de...
- by Aluka 7th - at 2012.09.06 15:15:00
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9. Probing Strength Value - in Skill Discussions [original thread]
Tau Cabalander wrote: Aluka 7th wrote: Sister Probe (charge) +10% scan probe strength Actually, you want RSS Core Scanner Probes for max strength, though the small bonus isn't worth the cost in my opinion. Core Probes: 40 Sister Core ...
- by Aluka 7th - at 2012.08.22 05:14:00
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10. Probing Strength Value - in Skill Discussions [original thread]
You will be at maximum if you use/have: Astrometrics (skill) lvl5, higher level = more probes deployed Astrometric Pinpointing (skill) -50% scan deviation @lvl5 Astrometric Rangefinding (skill) +50% scan probe strength@lvl5 Low-grade virt...
- by Aluka 7th - at 2012.08.21 20:52:00
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11. T2 Salvagers - in Skill Discussions [original thread]
Complete answer: Salvaging chance of specific wreck per cycle is sum of access difficulty base and access difficulty bonus. If it is above 0%, wreck can be salvaged. Access Difficulty Base T1 frig wreck has an Access Difficulty Base of +30%. T...
- by Aluka 7th - at 2012.07.15 19:02:00
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12. Covert ops 5? - in Skill Discussions [original thread]
Well it helps a lot when fitting cov op frig; you get 0CPU usage for cloak which is almost a must for any good cov. op. setup AND 10% to strength of scan drones is helpful for scanning high-end anomaly. Also 15% to torp damage and 5% to bomb is ni...
- by Aluka 7th - at 2012.06.10 17:41:00
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13. Intelligence & memory skills skills that are not worth training to level 5? - in Skill Discussions [original thread]
Not very useful @5: Cloaking (most of cloaky ships don't have targeting delay or use cov. op. cloak. so you save 1-2sec at best) Multitasking (at lvl 4 you can target 11targets which is more then ships in eve support in typical setups) Rigging ski...
- by Aluka 7th - at 2012.06.01 10:59:00
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14. Ice Harvesting - in Skill Discussions [original thread]
This will help you a lot: http://dl.eve-files.com/media/corp/TauCabalander/completeminersguidev31.pdf
- by Aluka 7th - at 2012.05.26 19:14:00
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15. Faster Lock on target - in Skill Discussions [original thread]
Time needed to lock target has two parameters, sig. radius of target and scan resolution of your ship. Equation: T = (40000/X)/(asinh(Y)^2) Where: X = scan resolution of your ship Y = sig radius of the target T = the time to lock. If tar...
- by Aluka 7th - at 2012.05.26 19:07:00
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16. Skills - in Skill Discussions [original thread]
Depends on what do you want to do. I set myself short and long term goals and skill based on that. For your character I would start with skills that are used across all setups and get them to higher levels: Energy Management 4->5 Energy Systems...
- by Aluka 7th - at 2012.04.25 16:59:00
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17. Advice for an Amarrian? - in Skill Discussions [original thread]
Most fun I had in ages was Sacrilage. M8 flew passive tanked I used 2x MAR one.. awesome ship and everyone engages me right away. But it is close range ships so when you commit to target its do or die like galente. Good ships I like to fly are Ar...
- by Aluka 7th - at 2012.03.30 15:47:00
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18. Selling Skills - in Skill Discussions [original thread]
Edited by: Aluka 7th on 19/09/2008 12:53:40 Buyer order range is station that means that buyer want that item in that station. You and your items are in system 4 jump away. Without teleportation your items can't get to buyers station so you sh...
- by Aluka 7th - at 2008.09.19 12:53:00
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19. Research skills - in Skill Discussions [original thread]
Horchan is correct
- by Aluka 7th - at 2008.09.19 12:35:00
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20. thermodynamics help - in Skill Discussions [original thread]
Edited by: Aluka 7th on 19/09/2008 12:34:02 12.5% longer between lvl 4 and 2. Thats not much longer for lasers because they burn fast and you usually overheat all. But it is longer for tank and specially for EWAR, extra scram and web range, ex...
- by Aluka 7th - at 2008.09.19 12:32:00
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